From 77f9b4f86a6a08cea8880c730b1a44a32874fede Mon Sep 17 00:00:00 2001 From: pyral Date: Tue, 3 Dec 2024 13:17:32 -0500 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index ef565e2..ff45512 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,8 @@ A small set of scripts to make loading data from various sources less awful. +**Note** that this is under active development and probably will change occasionally for a while. + ## I don't get it. Crop and Claw 2 is being written with moddability and engine-agnosticism in mind, using a combination of one or many zip archives and standard file access. There is a custom editor and runtime, both written as Godot games, which need to share some common file loading tricks. VFileAccess is written as a container class for abstracting away some file IO to allow for some brief and simple interfacing with uncertain sources of data.