From dac8c577dd16bfe0157259dbad9f6de8c0787c7a Mon Sep 17 00:00:00 2001 From: pyral Date: Tue, 3 Dec 2024 13:57:10 -0500 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index df86878..d16568e 100644 --- a/README.md +++ b/README.md @@ -6,6 +6,8 @@ A small set of scripts to make loading data from various sources less awful. **Note II:** Backup stuff before you play with this. I'm not taking the bullet because you accidentally overwrote your computer with a single hello world text file. +**Note III & Knuckles:** This might work in Godot 4.3 and below, but you will need to remove all the instances of type-safe Dictionaries. This primarily is used to keep importer maps clean. + ## I don't get it. Crop and Claw 2 is being written with moddability and engine-agnosticism in mind, using a combination of one or many zip archives and standard file access. There is a custom editor and runtime, both written as Godot games, which need to share some common file loading tricks. VFileAccess is written as a container class for abstracting away some file IO to allow for some brief and simple interfacing with uncertain sources of data.