Pomodoro timer tool with a bloated runtime.
Go to file
2024-12-20 16:04:55 -05:00
assets init project commit 2024-12-20 11:57:43 -05:00
vfs Add customizable assets via zip loading. 2024-12-20 15:24:25 -05:00
.editorconfig init project commit 2024-12-20 11:57:43 -05:00
.gitattributes init project commit 2024-12-20 11:57:43 -05:00
.gitignore init project commit 2024-12-20 11:57:43 -05:00
asset_pack.gd Add customizable assets via zip loading. 2024-12-20 15:24:25 -05:00
asset_pack.gd.uid Add customizable assets via zip loading. 2024-12-20 15:24:25 -05:00
assets.zip Add customizable assets via zip loading. 2024-12-20 15:24:25 -05:00
export_presets.cfg Add customizable assets via zip loading. 2024-12-20 15:24:25 -05:00
icon.svg init project commit 2024-12-20 11:57:43 -05:00
icon.svg.import init project commit 2024-12-20 11:57:43 -05:00
LICENSE add license 2024-12-20 15:40:14 -05:00
main.gd Add customizable assets via zip loading. 2024-12-20 15:24:25 -05:00
main.gd.uid Add customizable assets via zip loading. 2024-12-20 15:24:25 -05:00
main.tscn Add customizable assets via zip loading. 2024-12-20 15:24:25 -05:00
project.godot Add customizable assets via zip loading. 2024-12-20 15:24:25 -05:00
README.md Update README.md 2024-12-20 16:04:55 -05:00

Dino Tomato

This is just a small for-fun tool to have an offline pomodoro timer in easy reach. For some reason all of them are either online, phone apps, or you manually do it yourself. The assets.zip file contain assets used for display and sounds. Switching them out will change what assets load in the program. No, there is no safety or error checking. Good luck.

Maybe eventually I'll write this in C/C++ with SDL so it doesn't eat CPU/RAM. But whatever.

Image files supported: png/jpg

Audio files supported: ogg/mp3/wav

TODO I am hilarious and forgot to have loaded sound effects actually play.