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A small set of scripts to make loading data from various sources less awful.
**Note** that this is under active development and probably will change occasionally for a while.
## I don't get it.
Crop and Claw 2 is being written with moddability and engine-agnosticism in mind, using a combination of one or many zip archives and standard file access. There is a custom editor and runtime, both written as Godot games, which need to share some common file loading tricks. VFileAccess is written as a container class for abstracting away some file IO to allow for some brief and simple interfacing with uncertain sources of data.