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050dbe594e Update README.md 2024-12-20 16:04:55 -05:00
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MIT License
Copyright (c) 2024 Dinoleaf LLC
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Dino Tomato
This is just a small for-fun tool to have an offline pomodoro timer in easy reach. For some reason all of them are either online, phone apps, or you manually do it yourself.
The `assets.zip` file contain assets used for display and sounds. Switching them out will change what assets load in the program. No, there is no safety or error checking.
Good luck.
Maybe eventually I'll write this in C/C++ with SDL so it doesn't eat CPU/RAM. But whatever.
Image files supported: png/jpg
Audio files supported: ogg/mp3/wav
**TODO** I am hilarious and forgot to have loaded sound effects actually play.